home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Plus Special 18
/
AMIGAplus Sonderheft 18 (1999)(ICP)(DE)[!].iso
/
PD
/
Spiele
/
InvasionForce
/
Source
/
Includes
/
cyber1_protos.h
< prev
next >
Wrap
C/C++ Source or Header
|
1999-01-08
|
906b
|
41 lines
/* Prototypes for functions defined in
cyber1.c
*/
struct GovNode * AI1_locate_gov(struct City * );
struct GovNode * AI1_add_gov(struct City * );
void AI1_set_gov_prod(struct City * , struct GovNode * );
void AI1_play_turn(int );
void AI1_setup_area_of_interest(struct GovNode * );
void AI1_do_all_histograms(void);
void AI1_do_one_histogram(struct GovNode * );
void AI1_set_gov_mode(struct GovNode * );
void AI1_clear_all_orders(struct GovNode * );
void AI1_give_orders(void);
struct GovNode * AI1_FindOwner(struct Unit * );
void AI1_computer_give_orders(struct Unit * , int , short , short , short , short , int );
int AI1_do_unit_actions(void);
int AI1_look_around(struct Unit * );
int AI1_calc_dir(enum Direction , short , short , short * , short * );
void AI1_execute_standing_order(struct Unit * );
void AI1_command_random(struct Unit * );
int AI1_command_headto(struct Unit * );